Pollsters from the Bahrain Centre for Strategic, International and Energy Studies (Derasat) will quiz large segments of those aged between 10 and 18 across the Kingdom in February.
The study will look at practices and patterns in playing video games, as well as the behavioural and physical effects they undergo from this.
It will also monitor the relationship between violent behaviour and violent scenes during game play.
Katadah Abdul Hameed Zaman, Derasat’s executive director, said, “Videogames are a global pastime and a huge entertainment industry, to which our children are inevitably exposed, yet we need to analyse the positive and negative aspects to establish a constructive balance.”
The survey was created because of the games’ rise in popularity, and the addiction risk for those playing them for hours on end.
Ejlal Essa Bubshait, Derasat’s opinion polls director, added, “Survey results will aid decision-makers, academics and intellectuals in examining the concept of video games in this context, and seriously analyse it to come up with positive opportunities to invest in and build on this technology, to serve society and isolate the negative attributes in video games.”